Games
Articles¶
Shiro Games Technology Stack¶
- Published: 2020-04-06
Summary
Explanation of the complete technology stack employed at Shiro Games based on Haxe
https://haxe.org/blog/shirogames-stack/
Designing a physics engine¶
- Published 2020-08-01
Summary
Example physics engine from the ground up using C++
https://blog.winter.dev/2020/designing-a-physics-engine/
Engines¶
PlayCanvas¶
Summary
MIT-licensed web-first engine using WebGL.
Rapier¶
Summary
Fast and cross-platform physics engine for the Rust programming language.
Maps¶
Tiled Map Editor¶
Summary
Tiled is a 2D level editor that helps you develop the content of your game. Its primary feature is to edit tile maps of various forms, but it also supports free image placement as well as powerful ways to annotate your level with extra information used by the game. Tiled focuses on general flexibility while trying to stay intuitive.